The complete indie-asset studio playbook. 10 prompts covering demand mapping, style-guide design, AI-to-game asset pipelines, marketplace listings and multi-platform distribution. Aim: 1 flagship pack + 12 support packs = £2-5K/mo recurring royalties across Unity Asset Store, Fab, itch.io and ArtStation.
A taste · 2 of 10 prompts
Prompt 01
01 · High-Demand Asset Category Finder
Act as a Unity Asset Store + Fab marketplace analyst who has audited 200+ top-earning packs. My existing skills: [SKILLS]. Weekly time: [HRS]. Budget: [£/mo].
Deliver: (1) the top 12 asset categories ranked by (search volume × avg pack price × review count × recency) — e.g. stylised environment kits, low-poly nature packs, sci-fi UI, fantasy VFX, mobile game character rigs, weapon packs, dialogue-line SFX, ambient soundscapes, hand-painted textures, PBR material libraries, (2) the top 3 categories where a new indie can ship in 60 days without competing with veteran studios, (3) 3 competitor packs per category with review count + rating + estimated monthly revenue (revenue estimator formula), (4) the ONE category I'd own with my current skill mix, (5) 5 pack concepts already generated for that category, (6) the pack-scope sweet spot (30-80 assets, £15-£49, targeted at solo devs), (7) a 90-day launch roadmap (research 5d, style guide 5d, produce 30 assets 30d, marketplace polish 5d, launch 5d, iterate 10d). End with the ONE 'looks lucrative' category that's actually saturated with £4.99 dumping-price packs.
Prompt 02
02 · Style Guide Builder
Act as an art director for indie asset packs sold on Unity, Fab and ArtStation. Category: [CATEGORY]. Target buyer: [SOLO DEV / STUDIO / MOBILE].
Deliver: (1) the 8-slide style guide template — colour palette, silhouette rules, material properties, lighting reference, scale rules, LOD strategy, naming convention, folder structure, (2) 3 mood-board references pulled from top-earning packs in the category (with the 'why they work' analysis), (3) the ONE visual motif that makes my pack instantly recognisable in a marketplace grid, (4) a Midjourney / Sora prompt template that generates 20 concept variants sharing the same style, (5) my 'style gates' — the 4 checks every asset must pass before entering the pack, (6) a naming + folder convention that mimics Unity / Unreal expectations (Prefabs, Textures, Materials, Scenes, Audio), (7) the 30-min style-audit I run monthly to catch drift. End with the ONE style choice that photographs great in Midjourney but never lands in a real game engine.
+ 8 more prompts in this track.
Plus 165 other tracks. Plus Run-with-AI on every prompt. One £25 unlocks all of it, forever.